Using Killer Vibe

How to Add Local MP3 or OGG Clips to Killer Vibe

Jikouken
Published January 13, 2026
3 min read
Reviewed September 28, 2026

At a glance

Who this is for
Choose a local MP3 or OGG clip and assign it to a supported event.
What Killer Vibe does
Killer Vibe is an Early Access Overwolf app for Windows that plays configured audio clips when supported game events occur.
Main limitation
Killer Vibe plays through the output device you select. Voice-chat teammates do not hear clips automatically; a stream hears them only when it captures that same output.
Next step
Use the guide below, test privately, and then add local sounds.
How to Add Local MP3 or OGG Clips to Killer Vibe guide cover

Quick answer

Open Clips, choose Import, select an MP3 or OGG file, preview and name it, then confirm the import. The clip appears in your local library and can be added to a supported event. Killer Vibe states that imported local audio is stored only on this PC and is never uploaded.

Killer Vibe Setup screen showing assigned clips and per-event playback controls used after a local clip is imported.
After import, local clips can be assigned to the same supported event cards shown in the current Setup screen.

Before you start

  • Use an MP3 or OGG file that plays correctly on the same PC.
  • Move the file into a permanent, clearly named folder before importing it.
  • Keep the clip short enough for the event and check that it does not start with unwanted silence.
  • Use audio you created, licensed, or have permission to use. Importing a file does not clear its rights.
  • Choose one supported game event for the first test.

Import and assign a local clip

  1. Open Clips. In Killer Vibe, switch to the Clips workspace.
  2. Select Import. The button is labeled for importing MP3 or OGG files from this computer.
  3. Choose the file. Pick the prepared audio file from its permanent folder.
  4. Preview and name it. Use the preview button to confirm the audio is valid, then replace the generated name with something you will recognize later.
  5. Confirm Import. Wait for the local-import success message. If validation fails, try a known-good MP3 or OGG file.
  6. Open the Local view. Confirm the clip appears in the local library rather than assuming the file was added.
  7. Add it to an event. Choose the target game and supported event, add the local clip, preview it again, and save the assignment.
  8. Set output and volume. Select the device you monitor and begin at a conservative volume.

How to verify the local clip works

  1. Preview the clip from the Local library.
  2. Reopen the target event and confirm the clip is still assigned.
  3. Preview it from the event rotation and check the selected output device.
  4. Trigger the supported event in game and confirm the same clip plays.
  5. If you stream, make a short recording and confirm the clip appears in the recording—not only in your headphones.

Troubleshooting

The file is rejected: confirm its extension is MP3 or OGG and that another player can open it. Changing a filename extension does not convert the audio.

The clip imports but is silent: preview the source file, check the selected output device, and make sure the clip itself is not mostly silence.

The clip disappeared later: moving, renaming, or deleting the source file can make the assignment unavailable. Restore the file or import it again from its new location.

The event never plays it: confirm the event is supported and enabled, then save the assignment and test another listed event.

The clip is too loud: reduce its event volume and compare it with game audio and voice in a test recording.

Limits to know

  • The supported local formats are MP3 and OGG.
  • Local audio is stored only on this PC and is never uploaded by the current import workflow.
  • Local files are not a cross-device library. Back up the originals yourself.
  • Moving, renaming, or deleting source audio can require reimporting it.
  • Only events available for the selected game can trigger the clip.
  • You are responsible for permission to play, stream, or publish the audio.

Need the full event workflow? Read the Killer Vibe setup guide. For streaming, continue with the OBS audio-routing guide or check the supported game pages.

FAQ

Frequently asked questions

Which local audio formats does Killer Vibe accept?

The current local import workflow accepts MP3 and OGG files.

Are local clips uploaded to a cloud service?

No. The current import dialog states that local audio files stay on this PC and are never uploaded.

Can I preview a file before importing it?

Yes. The local import dialog includes a preview control so you can check the selected file before confirming the import.

Why did an imported clip become unavailable?

Moving, renaming, or deleting the source audio can break its local reference. Keep files in a stable folder and reimport when necessary.

Does importing a clip give me permission to stream it?

No. Use audio you created, licensed, or otherwise have permission to play or broadcast.

Put this guide into practice.

Choose a local MP3 or OGG clip and assign it to a supported event. Killer Vibe is currently available as an Early Access Beta app through Overwolf.

Add local sounds

Available on the Overwolf App Store

TopicUsing Killer Vibe